{
  "schema": "v2-public-gallery-copy-1",
  "as_of_milestone": "r10-performance-17",
  "recap_title": "Toward V2 — performance milestone 17",
  "recap": [
    "Goal: bring V2 into the Future War style of James Cameron’s original The Terminator (1984). The middle column is AI-generated reference; the right column shows actual game pixels.",
    "Performance work: reduced collision and scene traversal costs, shortened startup, and removed enemy health bars and labels while retaining the current R10 assets and high quality.",
    "Measured on Linux with an NVIDIA RTX 3090 Ti: combined native combat 20.9 FPS; cold/warm editor Play to control 31.8/30.3 seconds, including a fixed 3-second menu dwell. Mac performance is unmeasured.",
    "Remaining: R10 supersedes milestone 16. Art and smoke refinement are deferred to GitHub issue #2. Visual parity and user approval are not claimed; milestone 17 remains Needs revision."
  ],
  "source_note": "User-message excerpts verified against the original session record. UTC timestamps and line references are retained; the private transcript and attachment paths are not included. Original spelling and casing are preserved.",
  "excerpts": [
    {
      "id": "initial-assets",
      "label": "Initial asset request",
      "text": "help me find better assets for all the scene assets in the terminator scene. in a new html page, per asset row show in the first col the original asset and in 3 cols 3 diff alternative assets you found on the internet",
      "timestamp": "2026-09-13T06:12:52.172Z",
      "line": 9,
      "record_type": "response_item"
    },
    {
      "id": "original-prompt",
      "label": "Original scene-refactor prompt",
      "text": "we need to seriously revamp and improve the scene. take multiple screenshots of the scene from different angles from the perspective the player would see right now. then write a prompt describing the ambitious final outcome we want from the scene (treat the screenshot almost like a depth map that steers the image generator to follow structure, that's how little detail and quality it has right now). do this for at least 5 different player POVs around the map. each POV shoudl show major parts of the map, enough to grasp the \"gestalt\" of the map. then show pairs of 5 screenshots -> 5 image gneerations (before/after) in a html file. we'll use the generated images as target refernece from now on when refactoring the scene. the plaeyr POVs should show what the play actually sees right now.",
      "timestamp": "2026-09-13T19:31:05.976Z",
      "line": 1257,
      "record_type": "response_item"
    },
    {
      "id": "capture-script",
      "label": "Repeatable capture and pixel comparison",
      "text": "and the script used to take the SC should be saved, so we can compare before/after after actually doing the refactor, so we can use the pixel-diff agains the reference images as error to hill climb",
      "timestamp": "2026-09-13T19:31:39.786Z",
      "line": 1265,
      "record_type": "response_item"
    },
    {
      "id": "style-correction",
      "label": "Film-style correction",
      "text": "no these image styles are bad. specifically mention james cameron and the graphics style of the original terminator movie, \"https://sites.pitt.edu/~goscilo/Sci-Fi/FilmStills/TheTerminator.html\". try agian. it should give vibe of this image: [Image #1]",
      "timestamp": "2026-09-13T19:50:20.394Z",
      "line": 1495,
      "record_type": "response_item",
      "omission": "text portion; attachment omitted"
    },
    {
      "id": "v2-selection",
      "label": "V2 selection",
      "text": "lets just go with v2. what's your plan for converging on v2?",
      "timestamp": "2026-09-13T20:14:46.970Z",
      "line": 1753,
      "record_type": "response_item"
    },
    {
      "id": "remote-worktrees",
      "label": "Remote Astra high worktrees",
      "text": "how will you parallelize against multiple astra high agents? i prefer you spawn agents in the 650s machine for all work (use the cli on that machine) and only integrate here when their work is up to standards. each agent should work in a worktree branch and should work on orthogonal part of the entire task. tldr ur plan",
      "timestamp": "2026-09-13T20:20:56.693Z",
      "line": 1787,
      "record_type": "response_item"
    },
    {
      "id": "milestone-columns",
      "label": "Major milestone comparison columns",
      "text": "can you update the html periodically at major milestons to show the updated scene? add a new column (before | new target | latest progress)",
      "timestamp": "2026-09-13T22:15:08.359Z",
      "line": 2549,
      "record_type": "response_item"
    }
  ]
}
