Goal: bring V2 into the Future War style of James Cameron’s original The Terminator (1984). The middle column is AI-generated reference; the right column shows actual game pixels.
Performance work: reduced collision and scene traversal costs, shortened startup, and removed enemy health bars and labels while retaining the current R10 assets and high quality.
Measured on Linux with an NVIDIA RTX 3090 Ti: combined native combat 20.9 FPS; cold/warm editor Play to control 31.8/30.3 seconds, including a fixed 3-second menu dwell. Mac performance is unmeasured.
Remaining: R10 supersedes milestone 16. Art and smoke refinement are deferred to GitHub issue #2. Visual parity and user approval are not claimed; milestone 17 remains Needs revision.
R10 performance and startup improvements · R10
Needs revision. No scene approval.
Capture date range (UTC): 2026-09-14T07:52:49+00:00 — 2026-09-14T07:54:42+00:00 Source PNG file modification times; capture manifest does not record acquisition timestamps. Actual progress source SHA: fbb69eb9554b887c8789aa345004e5907c657a9c Capture source: five-pov Gallery built: 2026-09-14T07:55:10+00:00
Before is the original real Mac capture. New target is the immutable selected V2 generated reference. Latest progress is an actual Linux game capture. All five original player POVs; images copied byte-for-byte without edits. Strict camera/config/device/render and source-hash checks passed. Lower RGB MAE alone is not semantic success.
BeforeV2 targetLatest progress
01-courtyard
Original real before · Mac · click for original resolutionSelected V2 · generated target · click for original resolutionActual latest progress · Linux · click for original resolution
02-cargo
Original real before · Mac · click for original resolutionSelected V2 · generated target · click for original resolutionActual latest progress · Linux · click for original resolution
03-barracks
Original real before · Mac · click for original resolutionSelected V2 · generated target · click for original resolutionActual latest progress · Linux · click for original resolution
04-service
Original real before · Mac · click for original resolutionSelected V2 · generated target · click for original resolutionActual latest progress · Linux · click for original resolution
05-rooftop
Original real before · Mac · click for original resolutionSelected V2 · generated target · click for original resolutionActual latest progress · Linux · click for original resolution
User-message excerpts verified against the original session record. UTC timestamps and line references are retained; the private transcript and attachment paths are not included. Original spelling and casing are preserved.
Original scene-refactor prompt
· session line 1257
we need to seriously revamp and improve the scene. take multiple screenshots of the scene from different angles from the perspective the player would see right now. then write a prompt describing the ambitious final outcome we want from the scene (treat the screenshot almost like a depth map that steers the image generator to follow structure, that's how little detail and quality it has right now). do this for at least 5 different player POVs around the map. each POV shoudl show major parts of the map, enough to grasp the "gestalt" of the map. then show pairs of 5 screenshots -> 5 image gneerations (before/after) in a html file. we'll use the generated images as target refernece from now on when refactoring the scene. the plaeyr POVs should show what the play actually sees right now.
Repeatable capture and pixel comparison
· session line 1265
and the script used to take the SC should be saved, so we can compare before/after after actually doing the refactor, so we can use the pixel-diff agains the reference images as error to hill climb
Film-style correction
· session line 1495 · text portion; attachment omitted
lets just go with v2. what's your plan for converging on v2?
Remote Astra high worktrees
· session line 1787
how will you parallelize against multiple astra high agents? i prefer you spawn agents in the 650s machine for all work (use the cli on that machine) and only integrate here when their work is up to standards. each agent should work in a worktree branch and should work on orthogonal part of the entire task. tldr ur plan
Major milestone comparison columns
· session line 2549
can you update the html periodically at major milestons to show the updated scene? add a new column (before | new target | latest progress)
Initial asset request
· session line 9
help me find better assets for all the scene assets in the terminator scene. in a new html page, per asset row show in the first col the original asset and in 3 cols 3 diff alternative assets you found on the internet