Toward V2 — performance milestone 17

R10 performance and startup improvements · R10

Needs revision. No scene approval.

Capture date range (UTC): 2026-09-14T07:52:49+00:00 — 2026-09-14T07:54:42+00:00
Source PNG file modification times; capture manifest does not record acquisition timestamps.
Actual progress source SHA: fbb69eb9554b887c8789aa345004e5907c657a9c
Capture source: five-pov
Gallery built: 2026-09-14T07:55:10+00:00

Before is the original real Mac capture. New target is the immutable selected V2 generated reference. Latest progress is an actual Linux game capture. All five original player POVs; images copied byte-for-byte without edits. Strict camera/config/device/render and source-hash checks passed. Lower RGB MAE alone is not semantic success.

BeforeV2 targetLatest progress

01-courtyard

Original real before · Mac: 01-courtyard
Original real before · Mac · click for original resolution
Selected V2 · generated target: 01-courtyard
Selected V2 · generated target · click for original resolution
Actual latest progress · Linux: 01-courtyard
Actual latest progress · Linux · click for original resolution

02-cargo

Original real before · Mac: 02-cargo
Original real before · Mac · click for original resolution
Selected V2 · generated target: 02-cargo
Selected V2 · generated target · click for original resolution
Actual latest progress · Linux: 02-cargo
Actual latest progress · Linux · click for original resolution

03-barracks

Original real before · Mac: 03-barracks
Original real before · Mac · click for original resolution
Selected V2 · generated target: 03-barracks
Selected V2 · generated target · click for original resolution
Actual latest progress · Linux: 03-barracks
Actual latest progress · Linux · click for original resolution

04-service

Original real before · Mac: 04-service
Original real before · Mac · click for original resolution
Selected V2 · generated target: 04-service
Selected V2 · generated target · click for original resolution
Actual latest progress · Linux: 04-service
Actual latest progress · Linux · click for original resolution

05-rooftop

Original real before · Mac: 05-rooftop
Original real before · Mac · click for original resolution
Selected V2 · generated target: 05-rooftop
Selected V2 · generated target · click for original resolution
Actual latest progress · Linux: 05-rooftop
Actual latest progress · Linux · click for original resolution

Image hashes and source provenance. Matched unchanged Linux baseline is retained as supporting evidence:

The original prompt

User-message excerpts verified against the original session record. UTC timestamps and line references are retained; the private transcript and attachment paths are not included. Original spelling and casing are preserved.

Original scene-refactor prompt

· session line 1257

we need to seriously revamp and improve the scene. take multiple screenshots of the scene from different angles from the perspective the player would see right now. then write a prompt describing the ambitious final outcome we want from the scene (treat the screenshot almost like a depth map that steers the image generator to follow structure, that's how little detail and quality it has right now). do this for at least 5 different player POVs around the map. each POV shoudl show major parts of the map, enough to grasp the "gestalt" of the map. then show pairs of 5 screenshots -> 5 image gneerations (before/after) in a html file. we'll use the generated images as target refernece from now on when refactoring the scene. the plaeyr POVs should show what the play actually sees right now.

Repeatable capture and pixel comparison

· session line 1265

and the script used to take the SC should be saved, so we can compare before/after after actually doing the refactor, so we can use the pixel-diff agains the reference images as error to hill climb

Film-style correction

· session line 1495 · text portion; attachment omitted

no these image styles are bad. specifically mention james cameron and the graphics style of the original terminator movie, "https://sites.pitt.edu/~goscilo/Sci-Fi/FilmStills/TheTerminator.html". try agian. it should give vibe of this image: [Image #1]

V2 selection

· session line 1753

lets just go with v2. what's your plan for converging on v2?

Remote Astra high worktrees

· session line 1787

how will you parallelize against multiple astra high agents? i prefer you spawn agents in the 650s machine for all work (use the cli on that machine) and only integrate here when their work is up to standards. each agent should work in a worktree branch and should work on orthogonal part of the entire task. tldr ur plan

Major milestone comparison columns

· session line 2549

can you update the html periodically at major milestons to show the updated scene? add a new column (before | new target | latest progress)
Initial asset request
help me find better assets for all the scene assets in the terminator scene. in a new html page, per asset row show in the first col the original asset and in 3 cols 3 diff alternative assets you found on the internet

Public source of this copy · Back to the five views